[Note: You
know the drill... custom recolors, health shields, what have you.
This mission pack has a few things I didn't do, so try to work it
out for yourself.]
Abstract:
No Bat For You!
And now for the recently-discovered list of
rejected VH1 "Behind The Music"
episodes... you know it's true, because you read it on the internet.
- "GWAR: When The Music Became More
Important Than The Costumes"
- "Jethro Tull: The Band No One Will
Admit To Liking"
- "Motley Crue: Pamela Anderson Was
Yoko Ono In Disguise"
- "radiohead: Who The Hell *Are* We
Again?"
- "Henry Rollins: From Obscurity To
Obscurity"
- "Smashing Pumpkins: After 'Gish',
We Sucked"
- "Genesis: We Were Replaced By Pod
People In 1978!"
- "Yes: Oh, GIVE IT UP,
ALREADY!"
- "Britney Spears: Not Even Playboy
Is Interested Anymore"
- "Mariah Carey: The Deranged Diva
Reveals Exactly When She Lost Her Friggin' Mind"
- "Christina Aguilera: Proof That
Clones Are Fundamentally Defective"
- "The Moody Blues: Our Children's
Children's Children Want To Put Us In Nursing Homes"
- "The Beatles: All Of The Talented
Ones Are Dead"
- "The Rolling Stones: On Life
Support Since Your Dad Was A Kid"
- "Elvis Presley: My Daughter Married
A WHAT?!?"
- "Eminem: When America's Sweetheart
Was Outed By The Gay KKK"
- "Jennifer Lopez: From The Butt
Implants To The All-Night Coke Jags, The Most Untalented Person In
The Entire World Speaks Out"
- "Elvis Costello and Lou Reed: We're
Musically Important, But No One Knows Why"
- "Cher: 178 Years Old And Still A
Babe!"
- "Dolly Parton: Look... Just Take
Your Shirt Off, Already!"
The
Basics:
Equipment
Store: No/Yes
Skill
Settings: Yes
Map/Automap: Yes/No
Puzzle Difficulty: Mild
General Difficulty: Medium
New Stuff: Yes
Gameplay: Covered in the individual
entries
Story?
Well. The
Night Falcon, which took you seven missions to steal, is cursed.
Typical. It seems that after you stole it, you began having horrific
nightmares of fire and destruction... you know, the usual stuff. You
put them down to your habit of eating an entire bag of barbecue pork
rinds before bed time, but even though they contributed somewhat
(especially the thing with the knife and the blood and the
laughing), they weren't the real cause. It's the Falcon, alright.
Recently, you've been summoned by an old Keeper friend, Lars (who
eschews all knowledge or connection to the surname "Ulrich" and, by the way, is not a stupid,
loathsome, sawed-off Danish runt of questionable musical talent**), who informs you of the curse
and asks for you to meet him. So this is where you start, in town.
Details are forthcoming in the individual missions.
[** Not to
imply that I have any particular individual in mind who shows a
distinct tendency towards being a stupid, loathsome, sawed-off
Danish runt of questionable musical talent, no. Heaven
forbid!]
Onward!
Only two missions this time. I have mixed
feelings about this: on the one hand, I wish there were more
missions... on the other, I'm running out of paper in my notebook.
My extensive, yet hastily scribbled notes in my serial killer-like
handwriting, in conjunction with another seven-or-eight mission
campaign, would have depleted my notebook of paper; subsequently, I
would have been forced to venture out to buy another notebook.
This I avoid with all due diligence, as general-item stores --
such as Walgreens or Eckerd's -- confound me. Ostensibly they're
drug stores, dedicated to refusing your prescription needs because
your insurance sucks. Since they can't make money that way (rich
elderly women with Valium addictions notwithstanding), they choose
to add all kinds of additional features to your shopping experience:
film developing, food, greeting cards, magazines, makeup, hygiene
things, baby stuff, office supplies, rock-climbing equipment,
strip-mining accessories, rare exotic animals, human genome cloning
facilities, a cyclotron that doubles as a babysitting device (jingle: "Watch 'em
twirl! It's Cyclo-TRON!"), anti-grav shafts connected to the
International Space Station, a 137-screen theater-plex, and on
Thursday nights they flood the Coliseum out back and re-enact epic
naval battles.
So it's not surprising that I inevitably get lost within moments
of entering the store and end up forgetting exactly what I was there
to buy. They eventually find me, wandering the aisles and scanning
various items, an impenetrable cloud of existential dread enveloping
me. "That's not it," I mutter to myself,
shuffling off to the next Aisle of Plenty,** a bag of Rold Gold pretzels doing an
imperfect job of staving off my hunger as I wander uncertainly over
to the toothpaste section, a ridiculous yet all-too true concept
that I only wish I were making up.
[** See the deadly
nightshade grow, indeed.]
And don't ask me to describe the hellish torments I put myself
through just to buy a pen.
So as you might have gathered before I derailed the review
completely with an unnecessary description of yet another of my many
glaring societal deficiencies, there are only two missions to be
played. Each one is medium in size, so they should keep you plenty
busy, unless you have five brains and enjoy multi-tasking.
Anyway, here I go. I played on Expert all the way, just to make
you all jealous. Yeah, fear THIS... this this that this is.
Snow
Flurry
Gameplay:
Humans, icebeasts; town map / sneaking / you
know the rest
On your journey to meet Lars, you might as well make a few stops
and... well, let's not beat around the burning bush ("Moses! Get the fire extinguisher!"): you need
to steal a lot of stuff to meet your ever-growing loot needs. The
all-night partying, the weekend coke jags, the endless purchases of
anything Bea Arthur-related on eBay... you just can't keep up with
all your expenses, not even if you take that fry-guy gig down at
Tiki Taco (featuring South Seas ambience with a south-of-the-border
menu). So it's off to unburden the town of its riches yet again.
And a nice town it is. It's snowing, too... and hey, there's a
snowman! Hey, what a snowman! Pray for the snowman, because I have
fire arrows. Oops. There lies the snowman... well, *melts*, rather.
Despite all this, what they say about a snow year being a good year
filled with the love of those who lie so deep is still very much
true.
The problem is, it's a little tougher to KO everyone this time;
for one thing, most of the AI are positioned in such a way that
sneaking up on them is an interesting challenge... the lights are
bright, but at least I had that magic sword (minus the magic helmet,
damnably) to help with visibility. For another thing, I counted
three non-KO cops (for those not in the know, they're the guys who
have large helmets and cannot be blackjacked). While I normally
decry the very existence of non-KO AI (unless there are gas arrows
or mines in the mission that I may employ to my profitable
advantage), I found that I could take care of them with just a
little bit of effort.
Speaking of solving such problems without
involving bloodshed and long, drawn-out murder trials, there's the
gas elixir, a new item in your arsenal. It's only drawback is that
it makes a loud, godawful crashing sound when connecting with your
target, alerting everyone within a six mile radius. Oh, and I had
one gas arrow. So let's see: three AI against two items. Clearly, I
would have to work on this a little. I ended up hitting one with the
gas elixir and getting the other two to chase me; I jumped onto a
countertop in a store and then gas-arrowed them. Problem solved!
Of course, this may be a flagrant rejection of everything Thief
stands for, but that's okay. I've cracked all good people on their
heads each day; so satisfied, I'm on my way. *sigh* Go ahead... go
ahead and speak to me of summer and long winters longer than time
can remember, but please... even though you've seen me, please don't
say a word.
The other AI are not a problem, although again, you may have to
use your magic sword's stealth enhancement to sneak up on them.
Stupid guards and their need for light! Why, back in my day, all
guards were totally blind and found you via a combination of sonar
and their heightened sense of smell! Then they'd eat a bunch of bugs
and throw up!
Oh, and I should mention the Fire Oil, your other new offensive
weapon. It's like a contact grenade. I guess that's it for your new
tricks, then. Er... to be concise, these two trinkets were
introduced in "The Night Falcon," so don't think I
had forgotten to mention them. Actually I had, but let that be our
little secret.
It would be needless of me to go on and on about the visuals in
this mission. Attempting to describe it would be a waste of time (as
if the rest of this review wasn't a waste anyway). So trust me: it
all looks pretty good.
You will pick up some info on the history of the Night Falcon
along the way. Apparently the Brotherhood of the Falcon were
descendants of people who originally lived in Mereska, City of
Flames. (Next door to Old Navy, down the street from Wal-Mart,
adjunct to Hell itself.) Mereska, by the way, was supposedly located
far below the surface of the earth, only accessible through a magic
portal. The Night Falcon itself came from the holy fires in the
Cathedral of Mereska; it was a gift to the people from the goddess
Runya, She-Bitch Of The Tingly Tongs (or not)... the NF is rumored
to be able to show its owner hidden treasures and evoke powerful
creatures; although with my luck I'd summon something that would
want to violently mate with me before eating my skull.
Well, that's all fine and good, but there was
some sort of horrible catastrophe that destroyed Mereska -- possibly
due to someone not properly reading the manual before using their
HellFire 9000 barbecue grill -- and the survivors fled to the
surface. They moved to a city which was shortly thereafter destroyed
by an earthquake. You ever get the feeling that Someone is trying to
tell you something?
At a certain point, it will become clear that you have to find
the portal that will take you to Mereska... the only problem is that
the portal needs five stones to activate it. You already have two,
which you used to access the Night Falcon. So that leaves the other
three (hooray for math!), which are actually close by. It seems that
some workers building a new wall in the municipal park came across
some old ruins and found three interesting stones, as well as a
solid gold box of some sort with Seraphim on the lid. Snakes were
everywhere. They tried to examine the box, but after 12 workers were
zapped with Holy Wrath, the other guys grabbed the stones and ran.
Or maybe that was a movie I saw.
The mayor sold these stones to an antiques dealer, Daron Tarmesk.
So you need to find where Tarmesk keeps the stones (In his wife's
purse! HA! Get it? Never mind, it was stupid.) and then get to the
ruins in the park. The portal is supposed to be in the ruins, and
you need to use it. See, the wizard Edmund ("I
wouldn't pass water over this city!") cursed the Falcon in
addition to the Brotherhood, which means that as the current holder,
you're cursed as well. Sorry, but that's just the way the falcon
squawks... or whatever it is falcons do when squeezed
experimentally. Your goal is to find the holy fires in the Cathedral
of Mereska and cast the Night Falcon into them; that should cleanse
the statue of the curse. Easy as pie.
Right?
A List Of Things That Didn't Really
Warrant An Entire Paragraph
- Falcons! Well... they looked like
blackbirds, anyway. I was hoping they'd take these broken wings
and learn to fly, but you know how it is with birds.
- Lord Wellhofer's put a bounty worth 5,000
on you. That's great, but 5,000 *what*, exactly? Dollars? Yen?
Raisins? We need a standard form of believable currency for this
game instead of the generic "gold."
- The upstairs guards in Tarmesk's house
have a definite problem with the stairs.
- Call me picky, but the wooden houses with
the giant torches mounted on the walls? A fire hazard, at best. So
I lit a fire. Isn't it good, Norwegian wood?**
[** I know, I used that gag in
the "The Night Falcon," review... so
what are you gonna do about it, huh?? You big sissy!]
- There are werewolves in the park,
Mawgojzeta... but I only hear the sound of dancing bears. Oops...
no. Sorry! I mean, there are *icebeasts* in the park, three of
them to be exact. If I killed them with fire arrows, the kill
total only showed two kills... but if I killed them with my sword,
all three would show. Strange.
- This review originally reflected the
initial release version of this mission; the second version had
some improvements... and although I may be imagining it, the AI
seemed less twitchy.
- That's a pretty good Easter Egg!
- Here's an irrelevant side note for you:
I've given up on helping with the more obscure of the musical
references (they abound in this review, for some reason), since no
one gets them anyway... I admit, this may be partially my fault.
Find 'em yourself to win absolutely nothing.
My Level Stats: Skill: Expert Loot: 8637 / 9277 KO's: 50 Kills: 3
(icebeasts) |
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Mereska - City of
Flames
Gameplay:
Zombies, Succubi, spiders, Skullys; ruins /
nasty winged things / avoiding the extra-crispy treatment / holy
fire purification / exiting stage left
This is the ruined town where the Mereskan
survivors had fled. Zombies roam the area, but they're no problem,
thanks to my magic sword.**
Take a look around. Great, huh? The tumbled-down buildings and
general atmosphere of an earthquake-stricken town is picturesque, in
a weird way. You know what I mean.
[** Thankfully, Gary
Lockwood and Estelle Winwood were nowhere to be found, although I
was contacted briefly by an entity calling itself "Basil
Rathbone."]
A bit of exploring is required, since the doors to the church are
locked and require a key. Shouldn't be a problem, right? Just keep
looking. Uh-huh. Try over that way. Huh. You about done there? We
really should be going. *sigh* Look, do you need a walkthrough? Do want me to hold your
hand? Oh, goody. You found it. Now open the church and get inside.
It's colder than hell!**
Out here it is. Cold, I mean.
[** Back in high school, I
had a friend who once pointed out that the contradictory nature of
our (Western) society is best exemplified by the fact that we accept
both "hot" and "cold" to describe Hell. A tad too
philosophical for fifth-hour Geography perhaps, but we had nothing
else to talk about. Oh, there was that geography thing, sure...but I
already knew where Norway was located on the map, so I didn't have a
whole lot of homework. Ya gotta love the American educational
system.]
Nice little church. Very clean! When I design my future bathroom,
I want it to be just like this: pristine white marble tiles, stained
glass windows, spacious, and plenty of seating. Now read the book on
the altar... oh my, that IS unpleasant, isn't it? You need to move
on, but how? Look around, kid. I don't have all day.
So now we're at the portal, and... yeah use the stones. Interrupt
all you want, just go ahead and do whatever tickles your stupid
fancy. No, go ahead! Now step through the portal. I hope you die.
What? Oh, nothing. Just talking to myself. Now
you're in for a visual treat. Lava, partially-submerged buildings,
fire vampire demon chicks patrolling... aka, "Succubi." No, I wouldn't do that... I--oh, GOOD
one! Reload, ye clod. Now, don't you... dammit, what is WRONG with
you?? Oh, I see. You want to kill them. Well listen up, porcupine:
that ain't gonna happen. You don't have enough gear to make it work.
The only reliable way to kill them all is to get close and use your
sword... and I tell you from experience, you don't want to do that.
No, really. Okay, fine... go ahead and try it. I'll be right here,
waiting.
Are you happy now? Got it out of our system, have we? Good. Now
try stealth. That's right, sneak by them. There are several of these
fine fiery ladies around, but if you're careful and quiet (try to
minimize the sounds you make jumping from surface to surface!), then
you shouldn't have any problems. Remember to use your sword for
visibility purposes... the Succubi guard treasure, and you need it.
Okay, we're past that now. That was fun, wasn't it? Oh, you're
such a wet blanket. Buck up, because the rest of it's not even half
as difficult, unless you're some kind of idiot...
Oh, there you go. Running into those spiders like that. Need I
say it? Idiot! And don't--! Oh. What a mess. Those things are called
Skellys or Skullys or whatever... I know. I didn't name them, so
don't blame me. Don't get killed again... is that such a tough
request? So beyond them, we finally come to... the cathedral. Holy
sugar! That's one big façade. Door's unlocked... après vous, Mr.
Gillie. Comfortable, Mr. Gillie? Up there... that's an odd picture
to have in a church. Oh. That must be Runya. Put your eyeballs back
in their sockets, son. Over there... that must be the holy flame.
You know what to do next, right?
Good.
...well??
DO IT!!
Okay, that's done. Frankly, I was expecting more resistance on
Expert, weren't you? I kind of expected a bunch of Haunts to charge
into the room and I'd scream like a schoolgirl and try to run away
in six different directions simultaneously. But this is fine by
me...no frazzled nerves, no change of underwear required.** So now you've removed the
curse from the Night Falcon, you can head for that convenient portal
accessed via the convenient doors that just conveniently opened up
in a convenient manner.
[** This has nothing to do
with it, but what is the deal the Japanese have with dressing up
women as schoolgirls and having them show off their panties? It's
creepy. Not to say that it isn't fun, no... it's a universal truth
that all erotic things are at least somewhat creepy. Take smearing
yourself with palm kernel oil before watching Casper with Christina
Ricci... better yet, never mind.]
Bottom Line: this mission isn't
really all that difficult if you keep calm and don't do anything
stupid. You have plenty of equipment (assuming you bought the right
gear in the equipment store) and stealth on your side, so it's not a
problem.
Let's recap this campaign. First mission: medium in length; some
minor problems with taking out the AI, but nothing too difficult;
cool Easter Egg; nicely done. Second mission: medium, but could
stand to be a tad larger; the locations feel a tad too convenient in
relation to each other. The opposition is fairly easy to overcome
(if you sneak by the Succubi, that is), with no resistance at all at
the very end... but on reflection, I think the AI placement is
logical, as this mission isn't huge and would be quite cramped with
more monsters. Together, these missions are fine for an evening's
pleasant diversion. You know... once you're finished slouching under
windows and stealing infants and replacing them with your own
hellish offspring. Or was I thinking of a ghoul's pleasant evening?
Christine and Ar-Zimrathon have put together a nice capper to the
Night Falcon series (unless they plan MORE)... worthy of download
and fun to play. Enjoy!
The End Of These Lists...
Finally!
- Equipment store!
- Whoops. The Mereskan priests were screwing
around with the Night Falcon and summoned Runya's servants, the
Succubi. My question is, why would anyone want to summon a
Succubus, or worse, Succubi? I mean, sure... the name is
titillating, but they'll eventually do something unspeakably
horrible to you and your soul, so I think it's safest just to
subscribe to certain magazines instead. Wingéd Demon Sluts
Illustrated and Busty Bodacious Beelzebabes! for a start, then
moving on up to Fiery Maidens Whipped Into Lust when you're ready
for that sort of thing.
- Speaking of titillation: the Succubi
patrol the place sounding as if they have miniature portable
Sybian devices installed and drilling away. If you're unsure what
a Sybian device is, ask your pastor.
- More kill-count weirdness. The stats say I
killed 35 things, but I didn't. I killed 3 zombies, 2 rats, 3
Skellys/Skullys/whatEVERs and 8 spiders. Now, I didn't exactly
impress my teachers with my math skills (my Trigonometry teacher
was particularly contemptuous), but I only get 16 from that. I
think I'll go lay down now.
- Aren't you glad you spent all that money
on gas arrows? Hmph.
- That's it for the series! Probably! I'm
outta here!
My Level Stats: Skill: Expert Loot: 3327 / 3627 KO's: 0 Kills: 35 (really,
16) |
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