[Important Note: You can
download the missions individually or collectively; there are
eight missions, so if you'd like to play them one by one without
involving yourself in a 40 megabyte download, you can do this
by following links on the author's download page [www.zinkchristine.de], or by doing a search
on epithumia's search page [http://thiefmissions.com/search.cgi].]
[Ever-Present Custom Stuff Note: You
know the drill... custom skins, HUD, what have you. But it's mine...
all mine! Probably! Anyway, thanks to epithumia for invaluable info
that I needed to create my own cool health shields.]
Abstract:
I'm giving Ozzy's chef the review off; we're
running low on bats, anyway. Instead, I'd like to address the issue
of the kills, KOs and loot totals at the end of my Thief reviews.
Instead of bragging, the real purpose of these tallies is to give
the reader an in idea of how much violence and/or loot to expect in
a given mission. (If that final tally of KO's is ridiculously
enormous, then so much the better.) As for the loot total, it's
supposed to be an indicator as to how difficult it is to acquire all
of the loot; you'll notice that I don't always get all of the loot,
and I freely admit that, so you can put away the knitting needles
and the Vaseline (but stick around... I'll see you later). If you
can exceed my total, then well done. If not, don't worry about it.
Sometimes even I get tired of crawling through bedrooms looking for
teeny tiny little rings hidden on gaudy, distressingly intricate
carpets, and it shows in the total.
The Basics:
Equipment Store(s): No
Skill Settings: Yes
Map/Automap: Not really
Puzzle Difficulty: Fluctuates
General Difficulty: Mild-Medium
New Stuff: yup
Gameplay: I cover that in the individual
entries
Onward!
This is
a compilation of eight individually-released missions, now together
in a single campaign. Previous to the final version, the author kept
us on our toes... just when you thought the series was over, here
comes another mission! Not that I'm complaining one iota. Anyway,
all missions were played on Expert skill, because I'm just that kind
of guy. I've included my level stats at the end of each mission
section, with the cumulative stats at the end of the review. I'm
curious to see how much loot I missed...
By the way, these missions were translated from the author's
native German, so the English translation may seem a little quaint
and/or quirky in places. That's perfectly fine by me, as I don't
usually play these missions for the prose (I also don't go to
steakhouses for the fish, and vice-versa, but that's another story).
Despite that, the translations were done very well.
Speaking of reading, you should read Garrett's diary at the
beginning of every mission; this will expand upon the goals and
story and such.
Each section hereafter represents an entire mission review; each
mission included in the pack is a full-length level (theoretically),
and deserves an appropriately full-length review. Why don't I just
review them individually and release them as such, you ask? I like
to keep all of the reviews for mission packs in one review, even
though that review may be broken up across several pages. So are you
happy now, Mister or Missus Question Everything Silver Does??
A Visit To Lord
Ashton's
Gameplay: Humans, a treebeast; mansion
robbing... and, well, that's it.
First off, read your diary and Lady Helena's letter in your
inventory. These will give you the basic information that you need
for this mission.
Since Lord Ashton is one of the richest and most respected men in
the City, it's about time you broke into his home, tormented his
servants, creeped out his guards, ransacked his possessions, and
rubbed your naked butt all over his silverware. And while you're in
there, you might as well pick up a few specific items for one Lady
Helena, who has given you a shopping list of things *she* wants from
Lord Ashton. Isn't that just like a woman? "Oh, and while you're
out, here's a list! Don't forget the gem-encrusted skull formerly
belonging to a long-dead technomage AGAIN, you bastard!"** You've "worked" for Lady
Helena in the past, and it's always proven lucrative... so you
decide to pick up her requested items (and the dry cleaning and the
Meow Mix and the eggs and...); she tells you to go to the Ashton
cemetery for further instructions when you're all done.
[** For real-world comparison's sake,
insert "milk" or "bread" or even "diapers" for "gem-encrusted blah
blah blah".]
One thing I will not dwell upon like some cheesy
female-worshiping lech is that the author is a woman. Thief is a
curious game in that it attracts the distaff side more than other
FPS games**; I think it goes back
to the early hunter-gatherer phase of human history, where men would
go out and get stomped on and partially eaten by prehistoric
wildlife while the women stayed in the cave and played
Thief.
[** Yes, Thief is an
FPS, no matter how you define the "S"... deal with it, ya poncy
elitist pansy.]
I was actually attempting to make some sort of important
sociological observation there, but got sidetracked somehow. Screw
it.
This mission is, essentially, a mansion-looting fiesta. You get
to prowl around the grounds of a large mansion, shamelessly abuse
the guards' sensibilities, and just be the most amoral
shadow-skulking weirdo that you can be. And you know... there's
something appealing about that. For a first (released) mission, it's
mind-blowing. Most first missions built in Thief 2 are visually
stunning, thanks to the wonderful textures available... but this one
plays nicely as well.
Your main problem here is actually getting into the mansion.
You'll have to do a bit of circumnavigation** -- literally -- to find clues on how
to get inside. All you need is a key, and that's found... hey, you
actually thought I was going to say where it is, didn't
you?
[** Shut up, it's a
real word! It also makes me hunch over protectively for some
reason.]
The mansion -- both inside and out -- is picturesque, not to
mention quite spacious. It's not Art of Thievery big (although
how many are that big, really?), but it is a walking tour nevertheless.
And really, how can you disparage an estate where the caretaker
is Gordon Freeman and the captain
of the guards is Adrian Shepherd?
No, really! Some of the guards, by the way, carry shields. Okay,
not that they help them one bit (they're just decoration, I
think), but they do look nice. The funniest part is that you
can pick up the shields and simply let go of them, whereupon
they will float in mid-air. I had a little fun with this, culminating
in my "shield tree"... I know, I'm pathetic.
I did start off with plenty of equipment (and even acquired more
later)... but I didn't use it all. I can usually get by in most
human-oriented missions with just my blackjack, but it was nice to
have an impressive arsenal anyway, just in case I wanted to go off
my nut. I had plenty of opportunities to do just that, but since I
was supposedly an Expert (at least for this review), I had to keep
my cool... which didn't involve scrambling onto a roof and playing
Charles Whitman. My mettle was tested somewhat by the presence of a
buttload of tile, which is even more daunting when you understand
that I had Jennifer Lopez's** butt
in mind for that particular metaphor. That equals a LOT of tile.
Since I've played through this entire pack several times, I can
safely say that this will not be the end of your tile frustrations,
oh no. The author's just getting started.
[** I refuse to resort to using that
insipid moniker "J.Lo"; however, I will call her
"shithead" if brevity is needed.]
My only real challenge, besides the tile, was outside... there
were guards carrying lanterns. Hiding from them is one thing, while
hiding their bodies after cracking their skulls is quite another.
It's a task unto itself, requiring one to drop the body so that the
lantern clips through the wall, removing it as a light source; walls
that converge at acute angles are most helpful. I've never cared
much for the idea of guards carrying lanterns, but I guess I should
just live with it. I eventually made it inside the mansion and
proceeded to sit down with Lord Ashton and listen to his fascinating
views on revised gender roles in the modern world.
Or maybe I just gave him a concussion and stole all of his
stuff. In doing so, I gave myself a serious hernia... there is a
*lot* of loot just laying around. I mean, SCADS of valuable items,
over 13,000 worth. Some of it is hidden quite well in secret
areas... speaking of which, there were a few
"secrets," but in this mission (and subsequent
missions), secrets are not counted as "secrets," if
you get my meaning. No, it's not a problem; I just like hearing that
chime when I find a secret. Again, color me pathetic. Some of the
hidden switches were a little on the obscure side; hard to find,
behind curtains, etc. I don't mind that, but the first time I played
this mission, I missed a ton of loot hidden in one room because I
didn't see the switch, so deviously hidden. It's a good idea to
scrutinize your surroundings.
And now for a list of curious (or not) things:
- It's tough to get down off the roof where the archers are
standing (outside the mansion). It just takes a little finesse, is
all. Jumping onto the cart below is not a good idea, as it still
hurts.
- One female servant, when knocked out, is described as a
"corpse" when you pick her up. This is an error, as she is
still very much alive. I know... I tested her with my sword until
she stopped screaming. Of course, I had to reload, but that's a
sacrifice a scientist/thief must make. Good grief, that sounds
sick. I'm sorry. Or maybe I'm not sorry at all...
- Objects/Items that aren't necessarily valuable in some
missions will show up as such in other missions, but this isn't
consistent; sometimes they're valuable, sometimes they're not.
- When entering the sparring room with the treebeast, Garrett
suddenly exclaims "Damn! I didn't mean for that to happen!"
Um... what? What didn't he mean to happen?
- Benny by the pool. Don't fall in, Benny... mu-hahahahaaaa...
("I shwim better when I'm drunk... it makesh me float! *hic* If
I shee a fish, I jusht point my shword at him and saaaaaaaaaay
GLUB! BLUB GLUB glub glub glub...")
- Lord Ashton likes hanging with the Keepers.
- Shepherd (aka, "The Hoochie-Coochie Man") proposing to
his bee-yotch by the fountain. How sweet. I just had to take a
picture. Then I HAD to club them both and arrange their bodies in
amusing positions.
My Level Stats: Expert Skill Loot: 13,577 /
13,677 KO's: 1
(treebeast) Kills:
37 |
 |
 |
A Night's
Stroll
Gameplay:
Humans, burricks, two zombies; strolling / hunting lodge looting /
Texas Chainsaw Burrick Massacre (I wish) / brothel-looting /
well-diving / et cetera
After successfully robbing Lord Ashton and burning his mansion to
its foundations and dancing around it totally naked save for being
ritually decorated with the guards' blood -- or perhaps your
experience was a bit different than mine -- you headed for the
Ashton family cemetery. There, you found further instructions from
Lady Helena. You're to make your way to the local village and meet
her at a pub. Oh, and watch out for the burricks.
Pffft! They should watch out for *me*. Wait... that could be
misconstrued somehow. ("The City: Where Men Are Men And Burricks
Are Nervous")
Of course, your equipment doesn't carry over from the last
mission, so if you were hoarding your gas and water arrows (like I
usually do) in hopes that you'd have them in the next mission, then
you are now the sadder but wiser owner of very little starting
equipment.
This map is, essentially, what its title implies. There are a
couple of hunting lodges along the way to town, as well a some very
nice scenery. The two prime attractions of Christine's missions are
her meticulous attention to detail and her penchant for using custom
objects. Fish in the pond, cool new loot, toilets, psychedelic
mushrooms (some of them frobbable), etc. I've always found these
things reason enough to download her maps, because they just look so
freakin' good.
You'll eventually find the hunting lodge belonging to a
very familiar guy, Lord Bafford himself... although he's called
"Bufford" sometimes. Poor Lord Bafford! You ruined him
when you looted his mansion, and he still hasn't recovered
financially. That says something about how he invests his money (he
was the primary backer of both "Glitter" AND "Gigli"),
but never mind. To recover from his downward spiral, he's been
courting Lord Ashton's daughter in hopes that the dowry would get
him back in the black, but she turned him down cold. Blueballs for
the blue-blood! Ha-ha!
Ashton's daughter, btw, lost her ring while taking a stroll of
her own, and a notice to this effect is posted at Ashton's lodge. I
mention this fact only because that ring meant two things to me:
one, I could never remember where the ring was hidden without
referring to the walkthrough (the link's near the top of the page),
and two, that ring represents the author's enchanting tendency
(read: maddening habit) of putting very tiny rings into her
missions. I found myself wading through shallow pools of water and
bathtubs, poring over bathrooms, staring at window sills, looking
under furniture, etc., all in an effort to find every last bit of
loot... but I enjoyed it, oddly enough.
I probably shouldn't have bothered with trying to find all the
loot, because I didn't need it to buy equipment... but that really
isn't the point, I guess: I'm a thief, therefore I should bleed the
town dry. And speaking of which, once you reach the town you'll have
the chance to rob a few fine stores. There's a butcher's shop, a
bakery, an apothecary, a weapons shop, a Victoria's Secret, a
Christie's Toybox, the DMV (Department of Mobile Villagers), a Dairy
Queen and seventeen separate Starbucks. It's all here, a testament
to human ingenuity, made even more impressive when you consider the
fact that the denizens of the Thief world have yet to perfect strip
mall technology.
In an effort to relieve the load upon you the player, I
must insist that you get all of the objectives done (besides the pub
objective) before going down that well in the middle of the square.
The rope doesn't reach all the way down, and the gates shutting off
parts of town will not open, so trying to return to this part of
town afterwards is an exercise in futility. Either this is an error
in level design, or ropes just hate me. If it *is* possible to get
out of the well in this way, then I apologize for my ineptitude.
So considering the possibility of the very slim chance that I may
be right about the well, visit everywhere you can, including the
brothel and all the shops, and exhaust all loot possibilities before
climbing down that rope. If you don't know where to get the
Serpentyle Torc, then I will give you a hint (since the scroll
giving the hint you need is beyond the theoretical Point Of No
Return): there is a locked wooden gate at the far end of the square;
upon getting it open, look for a certain device that will trigger
the unfrobbable door to open. Enter and meet your Torc-y destiny...
or your doom, depending on if you have holy water or not.
Next, head towards Madame Kira's House O' Ill Repute for a few
items. This includes her diary, which details some interesting dirt
on a few prominent citizens... wouldn't that be useful to have?
Obviously, the "massage parlor" takes in plenty of money --
hey, it's the nicest place in town, better than the church by far --
and it's ripe for a bit of larceny.
Speaking of brothels... [Note:
The existing paragraph has been expurgated; it was merely yet
another self-indulgent exercise on the part of the reviewer to
somehow tie together the concepts of whorehouses, the Asian girl he
was obsessed with in high school, and a long-closed, suspicious
"massage parlor" in his hometown called "Oriental Tokyo Health
Massage." I, the reviewer's real-world alter-ego, have undertaken
this task in an effort to keep the review more or less focused on
the subject at hand. However, I did find the phrase "Cherry Chung's
Hot Chinese Taco Eat-Out Fiesta!" to be amusing enough to mention
here, although it *is* completely out of context and not intended as
a racist or sexist comment in any way...or so the vicious little
beast claims. -- E.]
Okay, you've clubbed all the girls and the boys, etc., etc.
Now it's time to get down that well and find Leon's crib. Your homey
and a few friendly frogbeasts be chillin' in the town's water
supply, which explains the high mortality rate. From Leon's place,
you can shinny up a ladder and hear a conversation between two cops,
who are on the lookout for YOU. Why? That's an interesting question.
Too bad the cops don't talk after being bludgeoned. Oh, well.
Perhaps I should kick them a few times... nope, nothing.
Hey, there's the local Hammer church. They're having a few
problems, what with the Mechanists recruiting their high priest and
all. There are a couple of shops... private homes... a small
graveyard... six more Starbucks... a nice little town. At the end of
the street is the pub where you're to meet Lady Helena. But wouldn't
you know it, things don't run the way you planned them in the
humdrum...
And now for the list of what could be interesting things of note,
but I doubt it:
- Even though the previous mission had a decently-rendered
kitchen area, this mission begins to reveal the full extent of
Christine's obsession with elaborate kitchens.
- There's a lot of food laying about, isn't there?
- Burricks can't be killed with the sword after they've been
KO'ed, unfortunately.
- The ladder in Leon's place that you take to get to the
gated-off part of town is a bit touchy. I kept falling off the
thing when I tried to mantle up near the top; what you need to do
is just keep going up until Garrett leaves the ladder naturally.
- Like the previous mission, some things are a little obscure;
secrets, keys, switches...but hey, it's Thief. If you're playing
this, you're used to such things by now.
- I killed seven rats, which counted in my kill tally. Weird,
yes, but not excessively so. What's *really* weird is that the two
zombies I killed didn't show up in the stats.
My Level Stats: Expert Skill Loot: 9287 / 9287 KO's: 49 Kills: 9 (7 rats, 2 zombies the
game ignored) |
 |
 |
Escape!
Gameplay: Humans, bots, spiders;
imprisoned against my will / Papillion / Escape From Alcatraz / Rita
Hayworth and the Shawshank Redemption / Attica! / Attica! / Attica!
/ you get the idea / escaping / seething resentment / revenge /
vault-plundering / teddy bear kidnapping / stowing away
You're in trouble. At the end of "A
Night's Stroll", you were captured by the local excuse
for a police force... of course, it took 127 of them to corner you,
but it didn't end there, oh no. After an intense and extremely
bloody three-day standoff -- during which you tossed out a body
every hour -- they called in the National Guard and local SWAT, but
to no avail. It was only after they devised a giant, six-story
papier-mâché mockup of a jewel-encrusted vase that they finally
apprehended you... although to your credit, you still managed to fit
it in your pants. So here you sit in this dank little cell, singing
Beatles songs, waiting for your chance to break out, to wreak unholy
vengeance upon your captors, and probably even force a select lucky
few to listen to your "poetry"... 'twas an evening of
horror... the horror...
'Twere worse fur twerp thrice inches
taller,
Fewer than thripster wurthel fwap-a-doo
nap...
Wouldst nipper a tweet a few woot?
Hip hup hop hap
hep hemp in my TWINKIES
Mother? Mother? WHERE ARE MY
FINGERS!!?!?"
You've also been eating the mushrooms growing in the corners of
your cell, which may explain a few things.
Aha! So you've finally escaped from your cell, thanks to your
friend Leon's bribing of a guard to give you a lockpick and a
letter. Your next step is to sneak into the sewer (stumbling across
Ben's big brother), whereupon you find your way to the morgue. Some
equipment here? Good. So here's the idea: knock out all the guards,
loot the joint and get out to Lord Ashton's yacht as Leon mentioned
in his letter. Does that sound like a plan? Terrific! Let's just get
up these stairs into the station proper... wow... pretty fancy for a
police station, huh? Looks like Truart really went all out!
Of course, the good Sheriff has an ulterior motive for fixing up
the place, and it's probably a good idea for you to find out why.
Oh, and you need to get back all the loot you got from your previous
jobs... and you also need to do a couple of strangely mean-spirited
things, such as rob the vault and kidnap Truart's teddy bear... but
oddly enough, I enjoy doing bad things to bad people.
There really isn't a whole lot to say about how complex the
mission is: you escape from jail and stow away on Lord Ashton's
yacht. Okay, yes, you steal everything from the station's vault and
require a back operation after lugging all of the valuables out, but
essentially it's an escape map... but a good one.
There is an underlying story which adds depth, however, dealing
with Truart's reasons for renovating this small out-of-the-way
police station, the local cops who are suspicious of his motives,
and Truart's obvious "evidence relocation" program. There's
also the question of who betrayed you to the cops in the first
place. Was it Leon? Was it Lady Helena? Was it Dr. Clayton Deborah
Susan "Firebrand" Forester? You'll find out eventually.
And yes, everything looks stunning, as usual.
The obligatory list of stuff only I care about:
- Lots of tile. Oh, complain, complain...it's fine.
- The familiar names continue. There's a Sergeant Bronson, a Dr.
Crusher, a conscientious cop named Denton...
- I managed to KO about 45 AI, but a lot of those were my fellow
prisoners. What I won't do to increase my noggin-crunching
total...
- No kill restrictions! Woo-hoo!
- The poor cook's had enough of burrick...
- That's a lot of books for a police station.
- Sushi??
- I wonder if Truart ever gets the quality tech support he needs
for his PC?
- Benny! Again! Being picked up by a (possibly infected) lady of
the night! Let's give ol' Benny a hand! Clap clap clap clap...
[clever smirk]
My Level Stats: Expert Skill Loot: 7664 / 7764 KO's: 45 Kills: 5 (3 spiders and 2
Bots) |
 |
 |
Revenge
Gameplay: Humans, burricks, a fire
elemental; revenging yourself upon the woman who done you wrong /
hey, Garrett...where you goin' with that sword in your hand? /
stealing stuff / that's about it
After your historic break from prison in which 168 innocent souls
lost their lives, you decided to teach your betrayer, Lady Helena, a
lesson she'll never forget: you're going to kill her. That should be
pretty memorable. Unfortunately, everyone is on the lookout for your
face, so it wouldn't do any good to cut around the edges and peel it
off, going around town as a non-threatening Haunt. So you'd probably
better stick with that stealth thing people keep talking about.
Yes, I said Lady Helena was responsible for your incarceration.
This answers the question I was dancing around in the Escape!
section... so much for attempting plot preservation. Anyway, she was
being blackmailed by Truart and she turned you in. Seems Truart
found some fascinating (read: hot) letters she wrote to a man who
isn't her husband... wouldn't her husband find them interesting? So
into the clink *you* go.
That's where you stand. Not in jail...that was the last
mission. Situationally, I mean. Find Lady Helena and kill her... but
first, you gotta get in to get out.** The key to the front gates of her
mansion is in the possession of her husband, who spends a lot of
time at the Hotel Maritime getting sloshed. If you can't figure THAT
hint out, you really should be playing something easier. It goes
without saying that the town's crawling with cops (more or less),
and you shouldn't be smiling about it, unless you're like me and
enjoy hitting people. If they catch you, they won't merely consent
to strip you of your dignity in a series of highly-invasive cavity
searches, no; they'll simply kill you and kick your corpse
repeatedly. Are you gonna stand for that? No!
[** The tickler may take his
stickleback, but the carpet crawlers still heed their callers.]
The problem here is that you have to find a way to GET to Lady
Helena. Scouring the town for cash and info is good, but there comes
a point when you have to suck it up and put 'er down. Ouch. Just got
hit in the face with a few potential double-entendres.
This map really isn't all that big; there are essentially four
main areas -- by the bookshop where you start, the front of the
hotel, the back of the hotel, Lady Helena's estate -- so this map
will tick by fairly quickly if you know what you're doing.
Yes, this mission is somewhat short and lacking in a lot of
people walking around the streets, but hey... it's raining! What can
you expect? The other day I saw some woman nearly kill herself
running to her car just to avoid a light sprinkling of rain. Jeebus,
people! It won't make you melt! When they say "acid
rain," it doesn't mean "battery acid"! But
never mind the idiots of the real world (which includes Jessica
"Dumbass Of The Sea" Simpson).
So you've assaulted everyone worth assaulting in the hotel, you
have the mansion key, and you've strained your eyes mercilessly
(hey... that rhymed) looking for infinitesimal gold rings worth 100
gold each. Now you need to get to Her Ladyship's estate. After
alerting both guards with your subtle way of opening the gate,
you're inside. Nice place! Have you stolen everything that isn't
nailed down? Good! Now find Lady Helena and make her squeak... um...
but before you try that, you might have noticed by now that you
don't have a sword. Sure, you could probably turn her into a
pincushion, but wouldn't you feel better with a sword, just in case
you run out of arrows?
You may remember Constantine's sword from the original Thief. Yes, it was a magic sword that
didn't make you any more conspicuous than your blackjack when drawn.
No one at LGS thought it important enough to explain its absence in
Thief II, which means -- naturally
-- that the sword is still the subject of endless (and tiresome)
(and stupid) debate. However, it's explained in this mission that
you sold the sword to Lady H. a while back and you've missed it ever
since. So... find it on her estate and kill her (I cannot stress
that point enough). But watch out! She's not entirely helpless, and
she's made friends with a fire elemental.
So she's dead, right? Great! Now go to the side door by the
front gates and meet your friend Leon. All done? Terrific. Onward we
march to the next mission.
But first, ponder over my ubiquitous list of quaint and curious
forgotten (or not) lore:
- The drunk guard at Lady Helena's: Kyle Kartan. I suppose the
author really meant "Katarn," but I got the gist anyway.
- In the building by the iron gates leading to Lady Helena's
estate, there is a small burrick pen. There's a secret door in
that pen, which is opened by a torch holder. I don't mind giving
away this information, because the rooms in that building appear
to have no purpose whatsoever. No loot, not equipment... nothing
but a table with a lamp on the uppermost floor. Strange.
- My only piece of advice in getting past that gate that blocks
your goal of getting to the mansion is this: broadhead arrow.
- Lady Helena's kitchen is quite impressive.
- Do they have photography in the Thief world? No? Then how did
my (Garrett's) picture get on the wanted posters? Maybe they just
found a Thief box somewhere and used that.
My Level Stats: Expert Skill Loot: 6888 / 6958 KO's: 31 Kills: 2 (a fire elemental,
Lady Helena) |
 |
 |
In Search of
Leon
Gameplay:
Humans, a Fire Elemental; infiltration / more stealing / searching /
finding
After shattering the hopes, dreams and lives of the citizenry
during your last rampage, you took a long, extraordinarily libertine
vacation touring the fleshpots of Southeast Asia. And although the
trip was worth suffering through the lingering physical
after-effects, you returned with enough mental scarring to keep a
convention of psychoanalysts busy for years... needless to say,
you'll never look at a ping-pong ball in quite the same way again.
When your genitalia finally swelled to the size of a maritime craft
(reminding some of a hot air balloon about to explode), you took
your massive injections of Penicillin like a man and hobbled
(gingerly) home.
This would go far to explain why Garrett runs like a man
suffering from advanced syphilis.
Anyway, once home you sift through your mail (eight offers for a
City Express card, three flyers from a lawn-mowing service, pizza
coupons, subscription offers to "Harper's Thievery,"
and "Teen Thief," et cetera) and find a letter from
Madame Kira -- remember her from the second mission? -- asking you
to steal a valuable book from Sir Hrothgar von Hagen... who may also
know something about your missing buddy, Leon.
Yes, Leon. He's gone missing in his quest to pick up that
stupid book, and it's your job to get into some rich nutcase's
castle and find both Leon and the book. Typical Christine visual
wizardry abounds, although the guards are a bit confused sometimes
and get stuck in doorways. Maybe they're amazed, too.
Once again it's another mansion rob, this time in the form of a
castle. The author exceeds at these sort of missions, so you'll feel
comfortable here... probably. I make no assumptions about your
comfort. Although this mission features roughly the same amount of
game time as the previous mission, it has more secret areas and loot
bonanzas. I especially liked the architecture and texturing -- the
pillared main hall was quite interesting** -- and can't help but note that this
castle looks very clean, much like Paul's grandfather.
[** Reminding me, strangely enough, of
the storage rooms of Marlinspike Hall in Hergé's Tintin book, "The Secret of the Unicorn."]
So now you're inside, what do you do? Mistreat everyone, yes...
that's a given; but you really need to find that book and Leon. From
your investigations, Leon's been captured and has been resisting
interrogation; he's still alive, but how much do you want to bet
he's unconscious and that you'll have to sling him over your
shoulder and stagger out of there? They've tied his shoelaces
together... the bastards!
Although this mission is relatively short, it is very much
enjoyable. But just when you think the series is over, here comes
another one...
Hey! How about another list of stuff?
- They say three on a match is bad luck...but I consider three
on a flashbomb to be quite stylish.
- Sir *Hrothgar*?? I suppose I'll have to beat the snot out of
Grendel too, while I'm at it. Typical.
- Sir Hrothgar's son Andre wants to be a musician...oh, the
horror! Look on the bright side, though: at least he doesn't want
to be a dancer.
- In addition to being a scruffy, immature musician of
questionable talent (and a collector of teddy bears), Sir Andre is
being set up to court Lord Ashton's daughter, Carla. He's probably
not interested... groupies are more fun, after all. There's always
one who knows at least ten weird things you can do with a bucket
of dead fish.
- The loot totals get smaller and smaller with each installment
in the series... not a value judgment or anything, just an
observation.
- Sir Hrothgar has an interesting collection of heraldic
shields. One bears a basilisk... or is it a tricked-out chicken?
Another depicts an eagle about to snicker-snag on a duck. (See
the screenshot.) Hmmm...
My Level Stats: Expert Skill Loot: 6231 / 6471 KO's: 31 Kills: 1 (Fire
Elemental) |
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The Secret of
Sir Stefan
Gameplay: Humans, burricks; town map /
sewer-swim / thieves' hideout
After your escapade to rescue Leon and retrieve a magic book for
Madame Kira, you shook any pursuing heavily-armed employees of Sir
Hrothgar's by detonating a small, "dirty" thermonuclear
device... wiping out thousands of souls in a flash and causing the
rest to suffer and die of various excruciating fallout-related
illnesses. All's fair in love and thievery, after all.
Or maybe you just dreamed it.
Anyway, now that you're Madame Kira's errand boy, she wants you
to pick up a couple of interesting items (you've traded in one
demanding harridan for another... how nice): the Mystic's Soul and
the Mystic's Heart... perhaps you remember them from the original
Thief. If not, then don't worry:
they're large gems and NOT icky organic things that require
fireplace tongs and a Hazmat suit to handle.
The Mystic's Soul was in the hands of the Mechanists until
a couple weeks ago, meaning that it's now all sweaty and smells of
fuel oil. One of Madame Kira's boys managed to steal it, but not
without alerting everyone this side of the Firmament... he managed
to get rid of it before being caught, and it hasn't been found yet.
The Mystic's Heart is reputedly in the possession of Sir Stefan,
supposedly an upstanding weapons dealer, but he's really a big fat
jerk and the head of the local thieves' guild, although he looks
great in spangled tights and stiletto heels as he trolls for rich
johns. Not that you've mistakenly picked him up while visiting a bad
part of town or anything, no.
It's just a matter of (secret) record that the hideout is secret
-- what, you want everyone to know where you're hiding?? -- but
you'll find it, or your name isn't... um... I forget. In addition to
these two baubles, you'll need to stop by Lady Irmgard's and relieve
her of a valuable harp. Oh, and Sir Hrothgar's idiot son, Andre, is
staying with her... he pretty much ran away from home when he
learned he was to be married to Lady Carla. Not that I blame him, as
she resembles a Halle Berry Halloween mask stretched over a
half-deflated volleyball. Well, maybe that's my fault... the skin I
modified for the noblewoman model didn't come out all that well and
I haven't fixed it yet.
Well, that pretty much covers the mission. Find one gem, get the
harp, infiltrate the secret thief hideout for the other gem, and get
out. Pretty straightforward, yes. The only problem you'll face is
twitchy AI... specifically, thieves who have pounded down so many
octuple mocha-coke insaneccinos that they're like really big black
hummingbirds with swords (but with hands to hold those swords, just
so you know); this makes the thieves' hideout a bit more difficult
than you'd think. The rest of the AI prove to be no problem at all,
although the fish in the waterways kept resorting to ramming speed
and slowed me down.
This mission is another town mission, albeit a little larger and
more detailed than the previous four missions. The streets are cozy
and quaint, with plenty of detail to keep your eyes busy while you
skulk about. There really is nothing out of the ordinary -- for this
author, anyway -- but the very act of getting the Mystic's Heart can
be quite fun if you have fire arrows. I hate burricks.
So what's next? Another mission!
But first, I'd like to sing a little song about the
inscrutable...
- Lady Irmgard is hot! Well... okay, so I gave the skin Lynda
Carter's face and cleavage. That probably explains it.
- I've managed to club Sir Andre twice now, and I want to hit
him again. Is that wrong?
- Andre can't sleep without his teddy bear, I guess.
- Who owned the thieves' hideout before the thieves moved in?
Judging by the stained glass designs, Satan.
My Level Stats: Expert Skill Loot: 6582 / 6727 KO's: 42 Kills: 3
(Burricks) |
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A Winter's
Night
Gameplay:
Humans; snow / town / jeweler's shop / apartment-hunting
I wanna wash the blood off my hands in a layer of snow...
Welcome to the town of New Bungwich. Well... maybe that wasn't
the name. There was a lot of snow on the sign. Anyway, the ground is
covered with a fresh blanket of snow, and you're extremely broke.
You're in town to "acquire" a valuable diamond and find some
guy's weapons cache, not to mention a warm place to stay.
See, it's a winter wonderland out there, although I've always
wondered how hypothermia can be classified as a wonderful thing.
More Hollywood propaganda, I imagine. All I know is that if I see
Bing Crosby and Danny Kaye in Santa suits I'm heading for the hills,
Vera Ellen or no.
You might have noticed that I'm running out of relevant things to
say about the missions. I can't really help it; mansion, town,
prison, town, castle, town, and now town again. The next mission is
a mansion, and it's getting a little mind-numbing... I really should
have taken a day's break between missions. Still, this is a good (if
short) mission with plenty of swag and head-busting to do... and
it's free, so I don't have anything to complain about, do I?
I also don't have that much to say about it beyond its
beauty, so let's move on to the final mission.
Continue-us Interruptus:
- I'm sure all those people I left in the snowdrifts with
bleeding cranial trauma will be just fine.
- When I opened the door to the pub (I had put out the nearby
torch so I wouldn't be seen), the lady bartender freaked and ran
straight for the exit. You know, if you're THAT jumpy...
- Hey, there's a snowman! I tried to mug him of his corn-cob
pipe, button-nose and both eyes made from coal, but the bastard
just wouldn't give them up... so I had to fire-arrow him. Pray for
the snowman...**
[** An obscure pre-80's Genesis
reference... don't let it keep you up at nights.]
- Garrett is now squatting on prime real estate... maybe he
should take all that loot he's gathered up sp far and buy a nice
loft apartment downtown?
My Level Stats: Expert Skill Loot: 5642 / 5692 KO's: 17 Kills: 0 |
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The Wedding of
Sir Andre
Gameplay: Humans, a baby Burrick (Rest
In Pieces); mansion rob / crashing a wedding party / stealing cake /
eating all the cake / getting sick / tummy ache / praying for death
or an ipecac / the end of the series (probably)
So here you are, standing in front of the mansion belonging to
one Lady Gertrud "Stein" Ashton, Lord Ashton's mother, and
you are impressed. This mansion deserves its own zip code. Big
mansion like that... why, it'd probably take a nuke to destroy!
Luckily, you have a few of those, thanks to your Russian
connections...
...again, maybe you dreamed it.
But it seems that so far, the Ashton family and the von Hagen
clan have survived the walking holocaust that is Garrett. You just
can't leave these people alone, can you? You won't be happy until
they're covered in sores and begging in the streets! God, I admire
you. And by "you" I mean "Garrett."
But until then, you have to get inside the mansion and steal a
few specific items. One of these is a scepter belonging to Lady
Ashton, although it looks more like a wizard's staff than a
scepter... as if I knew what I was talking about. Another is a very
special and rare weapon that's the property of the captain of the
guards, Oskar Denton. *Another* item is the gift that Lady Barbara
-- Sir Stefan's widow -- is going to present to the happy (?)
couple; she's been known to give extravagant gifts... but judging by
the wrapping, it's something circus-related. Yet another item of
interest is the wedding ring ordered by Sir Andre, which is in the
possession of Sir Ar-Zimrathon has the ring, who is witness to the
marriage. ANOTHER guest, George Foreman, has this amazing
steam-powered grill that has been scientifically proven to drain
money from your wallet. So I made the last thing up... but it's
still quite a list, isn't it?
So how do you get in there? Me, I decided suavely on the
side door, and right off the bat I cracked Lady Barbara's skull.
Baby won't you let me be your side door man? Anyway, there's a
letter in her rooms thanking her for coming in spite of
"unfortunate happenings"... hey, what do you know? I'm an
unfortunate happening! But I'm sure you knew that already. It seems
that Sir Stefan met with a tragic end... and even though you never
touched him, you're a suspect in the rotten bastard's death. Okay,
so maybe you gassed him (with an arrow!) like I did. We are subtle
and efficient, are we not? It's not like we routinely take a carving
knife and cut our victims from ass to appetite. Not in Thief,
anyway.
So... that's a lot of tile, huh? This mission is the culmination
of the series, and what better way to celebrate that fact than to
put every single bit of tile in the world in your mansion? I don't
think I have that many moss arrows. But really, I do like the
*color* of the tile, a kind of mauve... in fact, there's one
bathroom done in mauve that I liked quite a bit... uh... but mauve's
a totally fruity color and completely unsuitable for a manly man
like me! A man in tights, yes, but...
Let's see... how to describe this place, other than "big"?
Standard synonyms include: ample, capacious, colossal, enormous,
gigantic, huge, hulking, humungous, immense, jumbo, mammoth,
massive, monstrous, ponderous, prodigious, substantial, vast,
walloping, whopping, and other words that are suitable to the task.
This is a place that could house England if they got behind on the
rent and were evicted. In short, it's a rather large dwelling.
Features include many rooms and quite a few bathrooms, two
indoor pools (which can double as toilets in the case of
emergencies), two staircases, enough carpeting upstairs to keep the
Persians rich for centuries (who needs all that icky oil, anyway?),
and a LOT of tile... perhaps I've mentioned it before. There's also
a zillion little trinkets laying around, so feel free to line your
pockets. My only regret is that the kitchen wasn't as needlessly
(yet pleasingly) elaborate as in previous missions.
So it's a straightforward mansion-rob with a couple of
interesting features (Oskar Denton's special weapon, for example);
nothing bizarre or totally out of the ordinary, but Holy Shiitake
does it look fantastic. Normally, I like these mansion missions to
have a few bizarre secrets (as in the mansion in "Shining Standards" for example, which
had a ratio of roughly four secrets for every guard), but this is
fine as-is.
You know, a normal person would probably feel a little guilty
about robbing a couple of families gearing up for a wedding, but
then again, I'm not exactly normal. I even stole the wedding cake.
See, I'm the Banquo at their banquet, their fifteen stone
first-footer, hell... I'm the thirteenth at the table; in summary,
I'm the uninvited guest.**
[** With apologies to Steve Hogarth.]
So with the mansion emptied of loot and the people inside
dreaming of little stars and twittering birdies, you should make
your way back to the main gates. You've never eaten so much cake in
your life, and you think you're gonna--NO! Not in the fish pond!
Arrrrrrrrgh...
The Last Interruption:
- Sir Andre was three sheets to the wind, not that I blame him;
Lady Carla isn't exactly Catherine Bell... or even Yoko Ono, for
that matter.
- The guards on patrol tended to clump together; perhaps they're
all agoraphobic?
- That song that plays when you frob the mandolins in this pack?
I now hate that song for all eternity.
- Lady Ashton had a baby burrick. I stress "had."
- Doughnuts! Or, in the parlance, "donuts."
*shudder*
- Beautiful wedding cake... it's interesting to note that
Garrett can eat that much cake without throwing up. I know I
can't.
- So we meet again, Mr. Bear... or shall I call you
"Teddy"?
- When I went into Sir Ar-Zimrathon's room to get the ring, I
decided to unlock the far door on the other side of the room and
take care of the archers on the parapet... but one of the archers,
who was apparently standing right in front of the door with his
face to it (!?!), started yelling and took aim. I scooted out of
the room without injury and flashbombed him when he followed.
Surprised the hell out of me. I don't recall making any noise to
alert him, so maybe he got misplaced after a reload. He should
have been roughly twenty feet away and looking the other way, but
sometimes weird things happen.
- Allow me a pun: Captain Denton's secret weapon should let me
give my foes a serious "shock" to their
"systems"! Great... now I feel dirty and ashamed,
and not in a good way.
- With all the fish in this pack, I wondered if I was being
followed by Clumsy Carp.
- Even though I clubbed or gassed (arrows, son, arrows) everyone
else into unconsciousness, I left Lady Nightwalker alone. After
all, who else will help me if I get into trouble? I hope she
appreciates my kindness.
- Even though this place is much bigger than Lord Ashton's, it
only has, what, about 60% the loot of that mission?
- Speaking of loot, I came up about 195 short... even though
that doesn't seem to be a lot, it's still enough cash for the
Ashtons & von Hagens to buy a few broadheads and get their
bloody revenge upon me. This disturbs me...
My Level Stats: Expert Skill Loot: 7905 / 8100 KO's: 47 Kills: 1 (a
Burrick) |
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Campaign
Summary?
Visually stunning maps, but with some
repetitive gameplay after a couple of missions; serious medical
problems are inevitable if you try to play them all in one setting,
so good luck with that. A fine series.
Annoyance
Rating:
Mild.
Campaign Score:
Campaign Stats: Expert Skill Loot: 63,776 / 64,676 (900
short! Crud!) KO's:
299 Kills: 21
(only one human, Lady Helena) |
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