Review: The Night Falcon
Game: Thief 2: TMA Thief 2
Author: Christine Schneider
Homepage: Homepage
Reviewed by: Silver Sorrow - 09-Apr-04
Number of Maps: Seven Missions
Readme:
Walkthrough:
Score: 5.00 / 5

Download: The Night Falcon File Name: Night-Falcon-EnglishV2.zip
File Size: 168 mb

 

Review: The Night Falcon Hangar16.com's Gold Award

Review: The Night Falcon[Version Note: This review was written before the latest version was released; some issues I've mentioned here have probably been fixed with the new version.]
[Ever-Present Custom Stuff Note: You know the drill... custom skins, HUD, what have you. This campaign adds a few custom models and skins to the mix, so don't hurt yourself trying to sort out what is or isn't mine.]

Abstract:
Naaaaah. Still short on bats... but if you really want bats, then play this campaign. There are bats aplenty. This is my chance to stock up, so...

The Basics:
Equipment Store(s): Yes
Skill Settings: Yes
Map/Automap: Not really
Puzzle Difficulty: Fluctuates
General Difficulty: Medium; Medium-Hard in later missions
New Stuff: but of course
Gameplay: I cover that in the individual entries

Onward!
Seven missions. Wow. This series, from what I gather, was supposed to part of an elaborate scheme on the part of German FM authors to destroy my free time completely. Although the project fell apart, Christine put together what she had already finished and modified the overall campaign and story; the full explanation is in the text file, so forgive my oversimplification and/or sludging of the facts, whatever they may be. Despite its truncated nature, this campaign still managed to keep me off the streets and out of trouble quite nicely, the arson charges notwithstanding.

Review: The Night FalconOne of the things (besides the .mis files themselves) that shoots the filesize up to staggering heights is the presence of .avi cutscenes; that's perfectly fine by me, as they are a thoughtful touch to the overall experience. Those of you still on dial-up connections may feel otherwise, and I more or less feel your pain. Anyway, although they really don't provide any relevant info to the missions, they do show off the next mission a little... nice music, too. But you know Windows... if I watch anything with Media Player (a pox upon it!) before playing Thief, the game will skip the cutscenes. This can be fixed by the codec thingamawhatsit on one of the game CDs,** but even so I find that a reboot before playing will let me see the movies.
[** I've probably already mentioned this before, but I hate the whole codec thing. Some people like THIS one, some like THAT one, and it's such a big bunch of techno-weenie bullshit that it HAS to have its reality-challenged combatants, just like the whole Mac versus PC thing... who gives a bleeding crap, anyway??]

Okay. For the purpose of this review, all missions were played on Expert skill; I'm following the format I put together for my review of the author's Lord Ashton series (gameplay, mission story, stats, etc.), so if you've read that, then... well, I apologize. But it should seem familiar, anyway.

[Storyline Note: Before you start cracking skulls in each mission, read your diary. This will give you background info and an explanation of your goals.]

A Line

Review: The Night FalconA Shopping Walk
Gameplay: Humans, a zombie, a Haunt; walking / looting / info gathering

You're broke. Your landlord is threatening to toss you out on your blackjack if you don't make the rent tomorrow, so tonight you're skulking out to make a bit of profit off the town, as well as your landlord. You're going to filch his house key and steal his stuff, including his gold pocket watch, a treasured family heirloom. While you're out, it might be a good idea to check out the Hammerites and see what they're up to; it never hurts to know what's going on. Unless you're Bill Clinton... then you have to deny everything when everyone knows you know and YOU know you know, but you can't let THEM know that you know that they know you know what you know, you know?

So take a look around your house -- nice! -- and grab your equipment, because you have lots of things to do and less time to do them in. Look *very* carefully around the kitchen fireplace... I'll give you that one for free.

So you're outside. I suppose you're now living in the nice section of town (after all the cash you scraped up in the Lord Ashton series, it's no wonder); there are a couple of friendly cops patrolling, and they won't bother you as long as you don't do something stupid...

Review: The Night Falcon...but you know me. Fortunately, I avoided their wrath for this review. Beyond those two clowns, you'll find out that the rest of the cops really don't like you at all. In fact, they're eager to take you in for some reason, as revealed by a nice little parley between two of the fascist oinkers--uh, fine men and women in blue. This means that it's time, once again, to slap on your Sam Spade hat (was it a fedora? a porkpie? a tricorn?) and do a little digging for info. And while you're at it, find out why your fellow thieves are disappearing; the Hammers suspect that Lord Wellhofer is behind the disappearances, but they're puzzled as to why. This means that you'll eventually have to take to trip to his place of residence, but first... go get some cash.

This mission requires you to explore, and explore you will. The title, in fact, puts me in mind of Richard Bachman's (aka Stephen King) "The Long Walk"... for obvious reasons. But I don't mean all of that in a disparaging way, oh no... I love big town missions with plenty of opportunities to riffle through others' private property, even though they blister my mouse's little feet.**
[** After a equipment-changing operation, he's entirely optical now and doing just fine... he's even gotten over the humiliation of losing his little ball.]

You'll soon find out that the general size of the town is roughly that of three of the author's town maps in her Lord Ashton series. It's easy to miss things and overlook loot, but if you're not in a hurry and can explore thoroughly, your diligence will be rewarded with helpful items. And take a look at the scenery while you're at it; Christine knows the value of eye candy. The architecture has all of these interesting little features that you really won't catch if you're in a hurry.

Review: The Night FalconThe AI, on the other hand, are a little... well, they're odd sometimes, being pretty twitchy on the whole. I KO'd a cop roughly twenty feet from a female cop, and she went on full alert. I'm not complaining, as it does add a touch of (unintended?) realism. Look at the Hammers... I mean, I'd jump too if a door opened by itself.

Okay, so whom did you steal from? I don't know about you, but I hit the fishmonger, the theater, the weaponsmith, a pub, an innocent lamppost (there were coins on the ground nearby, I just assumed they belonged to it), a bank, a few citizens, a couple of cops, the Hammer church, a crypt, a carpenter, the police station... just about everyone had something to (involuntarily) donate to a (un)worthy cause. I got roughly 2,000 more loot than the goal required, so that leaves plenty of cash to support my pudding habit... but just barely.**
[** I miss Hunt's little metal cans of pudding. Sure, as a kid I lost a lot of blood thanks to those sharp-edged lids, but I still prefer that peril over these oh-so-safe plastic containers you get nowadays. Maybe the pudding reacted with the metal, who knows? It just *tasted* better. Or maybe it's just psychological. Can anyone tell me why I feel like crying whenever I think back to lunch in kindergarten? Ah, no... never mind. I really don't want to know.]

So with the town poorer and you richer, it's time to pay a visit to Lord Wellhofer's mansion. I guess I'm about to find out where all the cowboys... uh... *thieves* have gone.

The List Of Things:

  1. Your equipment's somewhere in your house at the beginning, so check the downstairs thoroughly. I've read comments from people who are puzzled as to why Garrett has to search for secrets in his own home in some FMs, and I question this as well... up to a point. I find it's easier to just accept it... don't make waves! Anyway, earlier I said to search the fireplace; it's pretty obvious that there's something in there, but it's not so obvious how to proceed from there. Check the walkthrough (linked waaaaaay above) for details if you get stuck... or just ask me on the Thief section of the forums. I'll be glad to help... strangely enough. Review: The Night Falcon
  2. Read the recipe book by the sink for the truth behind the health potions. If it's all the same to you, I'll avoid personal injury in the future, thank you. *shudder* Although... since I did come up through the American school system, I shouldn't have any problems with horrible concoctions, as I am used to standard public school cafeteria food. Something that's always bothered me, though: why did the fried chicken have hair growing out of it?? This question has plagued me since the 4th grade.
  3. Minor spoiler ahoy! Jumping from that ladder into the room with your weapons stash is an exercise in frustration. Be patient.
  4. Loot and helpful equipment are hidden in the darnedest places, so be observant. I meaningfully mention the weapons shop.
  5. Speaking of loot, it seems to be more consistent than in the Ashton missions. Meaning...well, you know what I mean if you've read my review of that campaign. So if it looks like loot, then it very likely is loot, and if it doesn't, then... Exception: you can't pick up the looty-like things in your own house, but that's just common sense; it is your stuff, after all.
  6. That's an interesting way to get into a bank...
  7. That's one terrific fountain. With fish, too!
  8. I'm guessing that, with most of the structures in the town built of stone, the guy with the wooden house must be the local carpenter. Ya think?
  9. The zombie in the Hammer crypt doesn't want to stay down after being backstabbed...the little rotting bastard hopped right up and came after me. And like an idiot, I had already opened the secret door that would allow me to go further into the crypt, so I woke up the Haunt when I fire-arrowed the zombie and he chased me. Fast guy...I guess we now know what happened to Jim Thorpe after he died.
  10. My only real complaint with the AI is that the Haunt in the Hammer crypt refused to chase me all the way outside; he just stopped near the top of the spiral stairs and made disturbing gestures at me.** Too bad, really... I find that a Haunt on the loose in a town full of nervous nellies is very funny, indeed.
    [** "Don't you... don't you moon me! You put that bony butt back in your pants, mister!"]
  11. I considered throwing the Haunt's body into the water supply just to see if anyone noticed the decidedly... peculiar... bouquet that would result, but I decided against it because it would be wrong. Okay, stop laughing. Honestly? It was just so inconvenient to carry the thing all the way to a well or the canal.
  12. Tonight at the Nokia Community Theater: fresh from his acclaimed performance in the local drunk tank, it's Richard Burton! Tickets still available. Please buy in bulk. We beg of you.
  13. I have no idea who or what the third kill in the stats refers to; I recall only killing a zombie and a Haunt. File it under "Who Knows?" I guess. On reflection however, I have "nokillgoal" enabled (because I make my own rules), so maybe a human AI died. I don't know. I'm too tired to care anymore.
  14. The final loot tally is 8,709, but the walkthrough says 8,809.
My Level Stats:
Expert Skill
Loot: 8,419 / 8,709
KO's: 37
Kills: 3 (1 zombie, 1 Haunt, 1 ??)
Review: The Night Falcon Review: The Night Falcon

A Line

Review: The Night FalconLord Wellhofer
Gameplay: Humans, spiders, zombies (only 2), haunted toys; mansion robbing / info-gathering

The diary you stole from the Hammer priest detailed the Hammers' shadowing of Lord Wellhofer. It seems that in addition to making nefarious people disappear, he's also been searching for some valuable artifact called the Night Falcon. (They also mentioned his tendency to troll for male prostitutes, but that's just a given.) Night Falcon? Huh. Well, you don't know what it is or what it does (maybe it's a cappuccino maker that flies), but you want to make it yours. But the info is in Wellhofer's mansion, and it'd be wrong to break in and...

...waitaminit, that gives me an idea! Why not? Why not combine peanut butter with fish? Um... never mind. There's a problem with getting into the place, though: since the way is closed, you'll need to go through the mines and find the place where the workers accidentally broke through the wall of Wellhofer's chapel. Needless to say, the mine's been deserted, thanks to two giant spiders...and you without any broadheads or thermal detonators. So if you like sparring with spiders, you're in luck. Personally, I'd rather brave the front gates totally naked and unarmed except for a sprig of parsley and carrying a sign declaring "Guards Suck!"

While you're down there trying not to get eaten and doing a good job of totally freaking out, you might try to find some sort of ancient gravesite or whatever that's rumored to have a mysterious dagger that might come in useful later on. 2 zombies patrol the place, but fret not: you're armed with only a sword and a blackjack... and moss arrows! Run away in fear, zombies!

Review: The Night FalconMe, I wasn't really convinced by the mine (more on that in the notes below), except for one area... but then again, I'm picky about things like that. Anyway, so now you're in the chapel. All right... tile floors! And twitchy guards! Hooray! This mission presents something of a challenge; the stationary guards are placed so that it's a little tough to sneak up on them, while the mobile guards -- upstairs in particular -- patrol in brightly-lit areas. Talk about rude! But with a little patience and a willingness to lure them into dark corners, they shouldn't be too much of a problem.

Well... since you're currently in the mansion's basement, take a look around. The guards' quarters are here, there's the electrical room, the chapel, the sparring room, the armory, the dungeon... hey, this Wellhofer guy is sick! Sebastian Medina sick! Whoosh... whoosh... you'll see what I mean. At least you now know what happened to all of your thiefy colleagues.

Take the stairs up, and you'll be on the ground floor. Here you'll find the dining room, the kitchen, the bathroom, the servants' quarters, a storage room, a study hall, the courtyard, the front gates... and a fountain with fish. Of course. The upper floor contains the children's room, Wellhofer's office, the library, the game room, the music room, a couple of bedrooms, you get the idea. It's a mansion. The only thing missing, really, is the ballroom and a vomitorium.

Review: The Night FalconAlthough not overly grandiose, this mansion is nicely done. I wish had more to add to that in order to make a pointlessly ponderous paragraph here, but I don't.

Oh, almost forgot: a subplot is revealed by a letter you find in the chapel; it seems that the children's room is haunted. I won't go into details as I'd like to preserve *some* of the surprises in store for you, but I will say that the haunters really didn't like me. They didn't really like the guards either, so it all works out in the end.

In snooping around, you'll find out why Wellhofer wants Garrett out of the picture: He's... oh, but that would be telling... ah, what the hell. Wellhofer has been eliminating thieves and other scum (hey!!) in an effort to get rid of anyone who might become interested in the Night Falcon. Garrett is his biggest concern, but also the most elusive. So that's why he's hunting you, and I'm sorry if I ruined it for you. Okay, I'm not really sorry.

But in the end, at least I got to meet Lord and Lady Wellhofer... nice couple, if a little unconscious.

Review: The Night FalconSo after a successful key and info hunt, you're all done. You head for the front gates.

Things You Could Probably Live Without Knowing

  1. Like in the first mission, there's no stuff to buy in the equipment store.
  2. Note to Self: don't try to blackjack a giant spider from the front again. I'm still shaking. Something that big with that many legs that can leap over my head is clearly the work of the Trickster.
  3. Like I mentioned previously, I didn't really buy the whole mine area. The tunnels were just too regular (and perfectly rectangular), and the wall textures gave the impression of loose rock (structural stability, whereforeart thou?). The ancient graveyard or whatever in the mines just didn't work for me, either...oh, sure it looked good, but it really didn't make any real sense. The same thing goes for the wall between the mine and the chapel that opens with a button. That's just weird. Maybe I just need to go lay down.
  4. Godforsaken spiders!
  5. Enjoy hunting for little tiny rings. Yes, they're back.
  6. Ever get killed by a possessed teddy bear? So humiliating...
My Level Stats:
Expert Skill
Loot: 8,875 / 8,915
KO's: 37
Kills: 7 (2 spiders, 2 zombies, 3 haunted playthings)
Review: The Night Falcon Review: The Night Falcon

A Line

Review: The Night FalconThe Hammerite Monastery
Gameplay: Humans, giant green lizards, giant dragonflies, vampires, vampire bats, ghost spiders; info-gathering / temple-looting / tomb-raiding / much necessary stealth

So here you are in town. Your goal this evening is to get to the Hammerite Monastery and mess with a few things that the Hammers probably would prefer you left alone. You've found out through reading the notes you "borrowed" from Lord Wellhofer (just like you "borrowed" all his stuff and sold it to buy candy and pretentious Italian living room furniture) that the Night Falcon was a holy relic revered by a long-extinct order of silly English Kaaaaa-niggits called The Brotherhood of the Falcon, who wish you to know that if they still had working gastronomic systems, then they would be more than happy to fart in your general direction.

The Falcon is rumored to be in the ruins of the Brotherhood's main fortress; two magic stones are required to liberate the statue, and that's why you're breaking into the monastery: in the tombs beneath the place is a magic stone that belonged to King Gerhard the Cruel (formerly William of the Tall Trousers). Your job is to get into the tombs and get that stone.

And while you're down there, grab the scepter belonging to the evil wizard Edmund (aka, "The Black Vegetable") ...and while visiting the monastery, steal the weapons collection. And steal the notes belonging to a priest who's come up with some new weapons. And mow the garage and wash the lawn! Um...

Review: The Night FalconSo choose wisely from the equipment store and hit the town. Oh... you're already there. That makes things easier. The town is crawling with cops, so it doesn't pay to skip and jump through the streets singing "Cop Killer." Also, references to smelling bacon are strictly prohibited, although to clear the streets in a hurry you might try shouting something about a crisis at Ye Olde Donutte Hole.

The town is nice, but you're not here for a lengthy stay. Get to the gates and... huh. Closed. There should be a switch around here somewhere. It seems that there's a problem with ferocious breasts in the countryside chasing people, and... ah, I'm sorry. That's ferocious *beasts*. Anyway, they're these big green lizard things that look like a burrick after getting caught in a pants press and bombarded with gamma rays. Also of note are the giant dragonflies (or whatever) that will shoot bug swarms at you if you're not careful. Oh, it's a FUN night to be out, isn't it?

And it gets even better later on. Enjoy the scenery while you can, kid. Since it isn't feasible to walk right up to the monastery's front gates and claim that you're here to inspect the foundations for possible demonic possession,** it's probably better to find an alternate way inside...and you'll find one eventually. Find it? Good.
[** "You see that there? That there's Beelzebub in the mortises. That means high energy bills... not to mention massive horsefly infestations and your kids' heads spinning around. You want to get that taken care of before your foundations crack and you get disembodied voices shouting at you to 'Get Out!"]

Review: The Night FalconSo you're inside, and... hey, female Hammers! Cool! But they have to take a forced nap just like the guys, so club away. Nice monastery... lots of gold laying around, and the place is just so pleasing to the eye, it's a shame that everyone inside must die. Or not... perhaps you play differently than I do. The problem here is that you really won't have a whole lot of clues to help you out; some of the questions posed to you the player have obscure answers, at best. Okay, here it is: you need the Holy Hammer to open the way to the tombs... the problem is that the thing is well-hidden, and the clues are just not obvious by any means. So strap on your psychic helmet and...

FYI, if you get stuck there is that walkthrough I mentioned. I had the damnedest time finding that hammer.

So with the monastery in flames and everyone dead and/or dying -- again, perhaps you play differently than I do -- it's time to make your way into the tombs. So grab that Holy Hammer and get down there. Woo... tombs. Lots of spider webs, and... what the holy murcielago are those things??

Oh. Vampires. Great. And their little furry flying friends, bats. Joy unspeakable.

You may want to kill the vampires. You may want to kill the bats. Let me caution you against being an idiot. The vampires can take a lot of damage, and the bats explode upon dying.** Here's my advice: sneak. Put out the torches and sneak. Sneak, sneak, sneak. It's easier than it seems, but you will need a LOT of patience. Be aware that the monsters are also very twitchy and will freak and start searching if you put out a torch when they're in the same room with it, so be careful. Leave them alone, because making a scene is just asking for trouble and a reload.
[** What?!?]

Review: The Night FalconThis is the part of the mission that I dread the most, really; I admit that being forced to rely upon my stealth skills is fun... but those of you with weak constitutions ("he's going to walk into me he's going to... Aaaaggh!!") will want to take it easy. After I finished the mission, I found that I was short about 400 loot... but I wasn't going back in there to search for tiny rings on coffins. That's just *insane*.

Speaking of insanity, one obstacle to my progress was in the form of a ghost spider... an arachnid apparition, if you will. Flashbombs (FIVE!) took care of him. Further on, I came across... oh, don't tell me that's blood. Please just let it be a big pool of cherry Kool-Aid... hey, there's the stone! Grab it and get out of this madhouse.

Now that's done, let's move on. I think there's another stone you have to steal...

Things More Important Than You Or Me

  1. The equipment store has stuff for sale! This is true for each mission from now on.
  2. The dagger you start out with is essentially the model from "Calendra's Legacy." I would have preferred something with more REACH, perhaps, but... At least it makes you less visible when drawn, anyway.
  3. I don't know about you, but I don't think I could live above an ancient tomb filled with vampires; I believe that would make me just a tad nervous.
  4. Exploding bats?!?
  5. What exactly does a vampire feed on in an ancient tomb, anyway? Maybe that big pool of blood is the key... although that brings up another question: where did all that blood come from? Is this the secret agenda of the Red Cross: vampire-appeasement?
  6. After walking through the door/window that opens with the Holy Hammer, you can just drop it...you won't need it after that.
  7. The stats say I killed 6 things. I killed 3 dragonflies, 2 spiders, 2 bats, 1 ghost spider, and... waitaminit... that's 8! Do the bats not count? I'll just put down 8 in the Kills total anyway.
My Level Stats:
Expert Skill
Loot: 8,124 / 8,514
KO's: 30
Kills: 8 (3 dragonflies, 2 spiders, 2 bats, 1 ghost spider)
Review: The Night Falcon Review: The Night Falcon

A Line

Review: The Night FalconThe Cathedral
Gameplay: Humans, zombies; just passing through town / cathedral rob / info & loot gathering / crypt-creeping / zombie massacre / magic sword obtainment

Oh, boy. More Hammer stuff. After your harrowing ordeal in the tombs beneath the Hammerite monastery, you were feeling a bit under-abused. So you decided to sneak into the Hammers' cathedral just to let the intolerant bastards beat you bloody... you kinky little minx.

Perhaps the local cathedral has info on where you can find a clue as to the whereabouts of the second magic stone. You still don't know where the actual ruins are, but all in good time... maybe you could find a colorful local character and ask him for directions to the area in question. Or not. In addition to standing around and going "golly-gee!" at the pretty cathedral, you might want to pick up a couple of supplementary treasures. One of them is a valuable artifact -- which looks to be a palantír -- and the other is a magic sword... holy, makes bearer less visible when drawn, the usual stuff. It goes without saying that the sword's in the cathedral crypts... enjoy the zombies.

You start out in town (typically lovely), but much like an Ex-Lax milkshake you're just passing through... but don't forget to steal everything in sight, either. A short walk later, and you're at the first set of gates that let you know that there's a definite Hammer presence in the area. Eventually you'll get to the cathedral and its bounty.

Review: The Night FalconNice cathedral, by the way... not massive in an "Insurrection" sort of way, but it's large enough to keep all your stuff there if you wanted. Good layout, lots of tile, not too crowded... I like it! The only drawback is that there aren't a whole lot of clues to shed light on how to go about completing your tasks while you're in there. The difficulty of the artifact hunt, specifically, depends basically on just how clairvoyant you are. Where would someone hide something like that? It's up to you to figure it out. The location of the Hammer treasury is easier to figure out, but finding the sword in the crypts may elude some people. It baffled *me* at first, but then again... oh, never mind about my mental processes. The brackish well of my self-esteem is low enough as it is.

You'll come across the secret of where the second stone is, if you look hard enough. From your readings, you discover that the Brotherhood of the Falcon were visited one day by the evil wizard Edmund ("Your head is as empty as a eunuch's underpants!"), who wanted to buy the Night Falcon. They refused... actually, they told him to sit on his scepter and spin... and he left in a snit. So it was inevitable that strange things began happening and some of the knights went mad and began attacking their brethren with clever taunts concerning hamsters and elderberries.

The besieged knights responded with brave retorts centering around the concept of the evil sons of a silly person boiling their bottoms, but to no avail. They managed to seal off the Night Falcon with two magic stones -- provided by a very unhappy acolyte** -- and dispatch couriers bearing the stones to two recipients: King Gerhard the Cruel (who was a friend to the Brotherhood) and the Hammerites (who are friend to no one). The knights eventually fell and were cursed themselves, doomed forever to walk (or skip or jump or line-dance, whatever) the halls of their formerly glorious fortress. Boo-hoo. The Hammers, true to their nature, sealed their stone away in a mysterious tower.
[** Rim shot.]

Review: The Night FalconSo with the cathedral and crypt emptied of their secrets and riches, it's time to see a man about a tower.

A Lackadaisical Attempt At A List Of Interesting Things:

  1. The windows in the house near the beginning of the mission are just incredible. Beautiful effect.
  2. When I first got to the cathedral, I scouted the perimeter (read: "I followed behind the patrolling Hammers and hurt them"); upon happening by the very back of the building, I heard someone clear his throat... I looked up and saw a stained glass depiction of the Master Builder. As I was in the process of hiding a body, it was an uncomfortable situation. "Um... I'm sorry?" I sort-of-apologized to the window. Of course, what I heard was the high priest inside the building, but still... a jolt nonetheless.
  3. I love the Hammers. "And the Builder said--" [Whack!] "--Hffff!" [thud]
  4. Huh...I hadn't really paid attention to my dagger's anti-undead qualities. Very useful... although as I had whined about previously, I was hoping for something with a little more reach.
  5. Speaking of daggers, I was thinking about the supposed dagger in Thief 3. Not a bad idea, but you know? I'd prefer a Scottish Claymore. Four-and-a-half feet of Highlander steel! Yeah! But knowing Garrett, he'd get a hernia just looking at it, so maybe a dagger's more appropriate.
My Level Stats:
Expert Skill
Loot: 6,427 / 6,527
KO's: 24
Kills: 9 (all zombies)
Review: The Night Falcon Review: The Night Falcon

A Line

Review: The Night FalconThe Mysterious Tower
Gameplay: Humans, (un)dead things, spiders, a ghost spider, bats; town-rob / sewer-trek / church-search / crypt-creep (again) / tower scrutiny / fence-meeting

Another town, or is it the same town? Who knows? You... you have your own problems. You need to get into that so-called "mysterious" tower and get the second stone, but how? There isn't an obvious way in, so maybe the local Hammer church will have some sort of clue. Ah... Hammers again. And to think I had missed them in Thief 2... now I wish they'd all go away.

While you're out, you might as well pick up a couple of additional items. Lord Hafner has a valuable bracelet, while the pharmacist -- who is a person of questionable ethics -- has an antique navigation globe, although to his credit, he's not doing weird electricity experiments on Headcrabs. So when you're done wrecking the local economy and you've completed all of your tasks, head for the local inn and wait for your fence in his room. But watch out... the inn's right across the street from the police station, and a few of the boys in blue are getting totally 'faced... so it may be more prudent to use the side door.

Review: The Night FalconDear prudence. Being prudent isn't always fun. Hell, Paul had to practically beg prudence to come out and play, so to hell with that. Me, I'm going in through the front door, but in my own special way. Who's seen the thief? Not you or I...

Anyway, you'll find in your reading that Lord Hafner's supposedly looking for the Night Falcon too, which is probably one of the reasons that Lord Wellhofer's trying to ruin him. You know, I probably could have taken care of the whole Wellhofer problem a couple of missions back... but nooooooooooo! I have to be careful to not anger the Gods of no-kill goals. *grumble*

Oh, well. Be a man and just get through it, that's what I always say. Actually, I *don't* always say that, but I always say "that's what I always say" even though I don't always say whatever it is that I'm saying, so... oh, I give up. Moving on.

The town is very nice; it's also a bit more convoluted than what's usual in this pack so far, what with so many things to do and having to actually think about how to get to certain places. Rope arrow up to an overlook, infiltrate the church via the sewers, and so on. This mission really isn't all that large, really, but the space is put to very good use. One of the best examples of how textures and space are used effectively is the bookshop.

Review: The Night FalconThe gameplay is also somewhat better than in the previous missions; I got to use the "lure a bunch of idiots with a noise arrow then gas-arrow them when they clump together searching" bit that I love so very, very much *three* separate times. Beautiful. The Hammer crypt, what with its very nasty inhabitants, allowed me to try out my brand new magic sword. I don't quite know what to call the new dagger-carrying Haunt-like monsters, although the model is a DeDx model called "Revenant," I believe... so I'll just call them Revenants if they show up again. I still wonder where they hide their rocket launchers, though...**
[** A tribute to those of us who remember Doom 2. For the rest of you... lick me.]

So let's see... I have two magic stones -- no, I won't show them to you -- a lot of loot, my blackjack has fallen apart thanks to all the notches I've been cutting into it, I have a firm purpose (find ruins, steal holy bird statue), and now... now, I must put on leather chaps and dance the night away. Or maybe I'll just grab a candle and make amusing shadow puppets until the drugs wear off. ("Abraham Lincoln's coming to kill me! Motheeeerrrrr!!")

And Now For The Part You've Not Been Waiting For:

    Review: The Night Falcon
  1. While I like the new sword, the arm attached to is a little on the odd side. Just use your block key to see what I mean.
  2. Be on the lookout for Colin Mochrie, weaponsmith!
  3. The pharmacist is a little shady for a guy whose main job is to hand out Viagra to the flaccid townsfolk.
  4. Four Hammers and one cop on one gas arrow... not too shabby, but I top that later at the inn: I got six cops on a gas arrow there. I've done better, but it's still fun.
  5. Bats *hate* bright flashes of light. That is all the hint you need. Oh, and stand back.
  6. Judging by the sign on the inn, I'd say it's called the "Bleeding Sword Through A Burrick's Head Inn."
  7. 18 knockouts seems a bit low, considering how many I put down. Let me figure this out... from what I can remember, I KO'd at least 32 people, give or take one or two. Perhaps the gas arrow usage is the culprit... I did use gas arrows to KO 14 various persons, so yeah, that's about right. I'll adjust for that in the final totals, even though -- time travel note -- I used gas arrows in almost every mission on groups of live AI. This skews my true totals royally...
  8. Speaking of skewed math, the Kills total is screwy again. I killed 12 things, but it only reports 8. So again, I'll put down what I counted, which is 12. I guess maybe frogs and bats still don't count?
My Level Stats:
Expert Skill
Loot: 6,045 / 6,165
KO's: 18 (really, 32)
Kills: 12 (2 spiders, 2 bats, 2 frogbeasts, 5 Revenants, 1 ghost spider)
Review: The Night Falcon Review: The Night Falcon

Review: The Night FalconChristmas Presents
Gameplay: Human, snow burricks; sled ride / town-rob / frostbite / info-gathering

Walkin' In My Winter Underwear.

Just like in the sixth mission in the Lord Ashton series, I'm free once again to give people nasty concussions and leave them respirating weakly in snow drifts. They'll be just fine... I imagine. And a winter map is just perfect for someone running a fever (hello), but never mind that now. You have quite the shopping list of things to collect, so it's time to stop dancing in stilettos in the snow** and get moving.
[** But of course, you never understood why Fish had to go.]

First, enjoy a brisk sled ride to town -- watch out for the snow burricks -- and go to the weapons dealer. He has the equipment you will need for your trip to the ruins, although he wasn't exactly holding it for *you*... not that it matters. Next on the list is a painting in the town museum by Sir Hrothgar called "The Enchanted Forest," a charming little portrait of what lurks in the darkest thickets, eating slow children. Then make your way to the Golden Sun inn, where a renowned antiques dealer is staying. He has a valuable trinket called "The Golden Falcon" which he hopes to sell for a nice price; both Lord Wellhofer and the curator of the museum are very interested, but you figure that you need it more than they do, what with your current obsession with falcons.

Review: The Night FalconLast on your list is a visit to the construction offices owned by Lord Wellhofer for a map that will tell you where the ruins are. Needless to say, while you're doing these things you shouldn't forget to liberate the townsfolk of their hard-earned cash. This is your own special way of Christmas shopping, and for the sake of what's left of your soul, I'm glad there aren't any Salvation Army Santas for you to roll for a few quarters.

You'll find out that Lord Wellhofer wants to lead the second expedition to the ruins himself. The first expedition ended in failure, and in typical blue-blood fashion he berates the commoners involved for their incompetence. Oh, for a bloody revolution, huh? Like I mentioned before, I should've (de)capped this guy when I had the chance.

You've seen part of this town before; the construction offices are in a previously-inaccessible area. The new bits expand upon the town nicely, and it all comes together in the author's usual style of visual magnificence. I have no complaints about the scenery whatsoever. Of special note are the glass windows: incredible.

Between the eye candy and the live AI aspect of the gameplay, I do believe we have a winner here; this is one of my favorite maps in the pack for good reason. I especially enjoyed my trip to the museum, where I expanded my mind with the transcendent beauty of human expression... so I decided to take all the art home and make my own museum. Who needs to by a "Lil' Curator Beginner's Museum" kit, anyway? All I need is a bunch of art and a place to put it all... and a loot bag the size of a dump truck.

Review: The Night FalconIf you get the chance, drop by and see my most popular exhibit, "Elvis Art And You," currently on display until next February 23rd. Other exhibits include "Unwanted Treasures: Stuff Rejected From The Titanic Exhibit," "Squealing And Covered In Various Fluids: Montages Of Still Scenes From The Films Of Jun Kusanagi" (21+ admission only, please), "Stop Touching Me!: A Tribute To Siblinghood," "Unheralded Riches: The Elusive Beauty Of Armpit Hair," and "Now Worthless: Formerly Fine And Valuable Paintings Reduced To Toilet Paper Because Your Stupid Four-Year-Old Wiped His Boogery Hands On Them."

And don't forget! This May 30th is the last day for these fine exhibitions: "Slime Trails Into The Sunset: The Experimental Slug-Oriented Western Art of Frederic Remington," "Nazi Punks F*** Off! A Tribute To Inviting Nazi Punks To F*** Off," "Shrimpwrecked! A History Of People Losing Control At A Red Lobster," "He Sleeps With The Fishes: A Graphic History Of Gruesome Mafia Hits," "Stuff They Drained Out Of My Colon," and "Golden Obsession: The Naked Asian Chick As Objectified By Socially-Retarded Geeks."

This mission shouldn't prove to be too much of a challenge; no undead, not too many guards, etc. But it wasn't the gameplay that got me, no... it was the bakery. Thanks to the six whole gingerbread houses, the five fully-decorated cakes and the eighteen large donuts I ate, it was inevitable that the cops would find my bloated corpse in a snowdrift, obviously the victim of the dreaded "sugar jams."

Review: The Night FalconSince you obviously have more self-control than I, you're good to go. You've done everything worth doing and then some, so it's time to leave town the way you came in.

Head Injury Theater Presents... Things I Found Amusing While Bleeding:

  1. Is this sled safe?
  2. Why do teddy bears insist on tormenting me??
  3. The inn's acoustics were a bit unnerving; either that or the guard upstairs had cinderblocks strapped to his boots. While standing downstairs in the front hall, I could hear him clomping around up there, stomping on roaches or something.
  4. One of the guards in the construction offices was intangible; my blackjack passed right through him. He was susceptible to a gas mine, however. Upon experimenting a little, I found that if one aims a fire arrow (or a gas arrow if you don't want to kill him) at his feet, he will be affected. The whole thing was just a fluke, I think.

My Level Stats (cumulative):
Expert Skill
Loot: 6,711 / 6,781
KO's: 34
Kills: 0
Review: The Night Falcon Review: The Night Falcon

Review: The Night FalconThe Brotherhood of the Falcon
Gameplay: 1 human (cop), snow burricks, ice beasts, Knight Haunts, vampires, bats; snow-walking / backstabbing various things / castle-creeping / vampire-killing / searching / finding / leaving

All right... this is it. You're on the wintry verges of making the Night Falcon yours, and all you have to do is navigate a snowy landscape, brave the dangers presented by various weird creatures, infiltrate the castle ruins and deal with Knight Haunts, vampires and bats, figure out how to the get the NF, grab it, and then leave. Simple, right?

Oh, yeah. Sure. Pfffft. No problem. Okay, so this mission proved to be something of a pain, but I liked it anyway. The challenge was there, and I more or less stomped on everyone (or "everything," as was the case). The first time I played, I wanted to hurt myself and everyone around me, but now that I know how to deal with various problems, only a slight elevation of nervous adrenaline was the result, not to mention a marked reduction of my typical interjections in such cases, "Oh, for the love of..." and "Son of a..." for example.

Thanks to my holy sword, I was able to finally take care of those stinkin' vampires... and their possessed former-Knight friends, too. I still don't understand the presence of the vampires, but it's not mine to reason why.

Review: The Night FalconThe castle is in ruins, yes... I've always liked the "abandoned castle/other residence" style of mission (see "Crom's Blade," for an excellent example), and this mission doesn't disappoint. Granted, the castle itself isn't extravagantly huge, but it serves its purpose. Perhaps one-third of the mission involves traveling to the castle, and you'll come across many snow burricks and a few icebeasts along the way. At least there weren't any spiders.

Plenty of relics and other treasures litter the castle and the countryside... I did manage to miss about 400 in loot; in my defense, it was well-hidden. I guess you could say that in Christine's missions, your attention is divided evenly between looking at your surroundings and looking at the ground. I don't regret this, as I like good scenery and money, although not in that order.

But you... you. Did you enjoy yourself? The Night Falcon is yours. You've left a trail of concussed people and broken demons and other heavily-violated monsters behind you... so what's next? Well, see... the Night Falcon may not be entirely kosher, you follow? So join me -- as I am coming apart -- next time in my review of Christine and Ar-Zimrathon's "The Curse of the Falcon."

Review: The Night FalconThe Note List To End All Note Lists... In This Review, At Least

  1. Not that it matters, but I did see two snowmen.
  2. Again, the Kill total was off a bit. I don't blame the author for this, as the game can be a little funny sometimes. It says I killed 24 things, but... okay, here's the list as far as I can recall: 3 rats, 5 icebeasts, 7 Knight Haunts, 9 bats and 9 vampires. Granted, the bats can be explained as another form of the vampires when they receive too much damage (or something like that), so 24 makes sense. But I'm guessing that killing the *vampires* counts as a kill, but not the bats, which are supposedly the other form of the vampires... as they weren't counted as kills in the other missions. Anyone have some aspirin?
  3. Anyway, I won't count the bats as kills in this mission. I'm not *that* desperate for attention.

My Level Stats (cumulative):
Expert Skill
Loot: 4,701 / 5,101
KO's: 20
Kills: 24
Review: The Night Falcon Review: The Night Falcon

Review: The Night FalconCampaign Summary?
Well-planned, beautiful missions; solid gameplay; the .avi cutscenes were a nice touch (the music made them worthwhile); wonderful textures. Even though the missions themselves may not have been perfect 5/5 material by themselves, the package is worth that designation.

Annoyance Rating:
2 out of 10 [minor problems, some tough situations, twitchy AI]

Campaign Score:
5 - 0 0

My Level Stats (cumulative):
Expert Skill
Loot: 49,302 / 50,712
KO's: 214 (off by perhaps 5 to 10 souls, thanks to the gas arrow thing)
Kills: 63 (probably a little off, due to the bats not counting as kills)
Review: The Night Falcon Review: The Night Falcon
Review: The Night Falcon Review: The Night Falcon Review: The Night Falcon